If it's an optional choice, the best option may simply be to not take the talent and avoid the headache. If they have to take it as part of their build, just tell them it won't apply (before they commit to the character). Good work rebel." It also can make sense that a character that would normally have a duty simply won't benefit from the talent in their current situation. Featuring three new specialization talent trees and new races to populate your campaigns, Fully Operational is an essential addition to your collection. Previous Star Wars roleplaying game publisher Wizards of the Coast declined to renew their license in 2010 after 11 years. "You and your group provided X service to the rebels/against the imperials and people have heard about it. The talent simply only applies to the character's duty alone. ![]() While it is a pain in the ass to run, a player with duty in a group of players with obligation can make sense. OggDudes data doesnt have it, and as Im going to be basing most of the library off his data going forward Ill probably just remove this field. Im still debating whether to leave the trees field in there. A question: why is the rebel commander in an EotE campaign? Did they get stranded? Did they desert? Are they trying to recruit the players? Is the rebel commander being chosen to represent military experience but not actually being in the rebellion (and if so, have they looked at the clone commander spec)? A lot of this will have to hashed out in the character's back story. The Trees field on the talent object window overlaps its label if you put in too many specialties, and does not create new lines.
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