So, if you are splashing in an area where you can receive random events and not interacting with the game for a period of time, your account will stop auto-retaliating. What we have decided to do is to emulate the effect of random events if you are splashing. However, we think that if everyone could get 99 magic easily any future update to the magic skill would be redundant. Of course, there are those who think that splashing should remain as it is an easy way to level magic. can help you determine how many monster kills will get you to your target level. The key issues we had to consider when it came to splashing was that it has always been a part of Old School, however until the random events were removed it was something which wasn't appealing to players. Training your magic via combat Our new Combat Training Skill Calculator. The results were addressed officially in a followup: Such controversial mechanics, which was an unintentional consequence of making random events optional, prompted Jagex to release the Old School Game Integrity Survey, in which they raised multiple issues about content or activities where players believe such activities are undermining the integrity of the game, including splashing. Because of this, some players frowned upon such methods of training, even considering it cheating, although it was not against the game rules. Splashing was once a very popular way to train Magic after an update, which made random events optional, allowed for players to leave their avatars unattended for six hours while splashing on an NPC or another player in a safe minigame (such as Clan Wars) before the game client forced them to log out. As no damage is dealt to your target, splashing will not give you any Hitpoints experience. However, its effectiveness quickly dimishes once higher level spells are used as just a single hour of training Bolt spells can cost over 100,000 (though the XP rate is not even doubled). This was considered a cheap and effective way of training Magic through low levels because experience rates are based on the spell you cast rather than armour/damage bonuses, and six hours of training with Strike spells typically costs less than 40,000 coins. As random events did not occur in there, players could splash on another player for up to six hours, provided both players go AFK at the same time. Players splashing on other players in the single-combat area of Clan Wars.
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